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The campaign quests that you pick up through the game must be completed in order and reveal more Cabal Online Alz of the story. I would agree that these quests are linear and are designed to get a character from point A to point B in the story.
Standard RPGs usually have between three and six players and one game master. The players create their characters and control their actions by telling the game master what they want to do or where they want to go and how to interact with non player characters (NPCs).
Yet you are not limited to just going along the path from one quest giver to the next. I like to wander around an area and see where I'm able to get to on the landscape and what areas are just backgrounds.
I discovered that there were some areas of the map that I couldn't get to, but for the most part you can explore the areas that are opened on it. Not a complete sandbox, yet roaming around was interesting.
For me, this creates a fun experience that will keep me playing and be watching for updates to the game that may add new content and hopefully open up areas that were unemployable. Could it be more open, it's possible.

 

 

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